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Handling multiple lightmaps in a scene

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I have a scene with 4 different light sources: - Daylight - Moonlight - Interior Light - Some interior items light (like a tv on) And I want to blend them depending on which ones are currently active, the Player can turn on the TV or the Interior Lights, and the day/night cycle is handled by the game. I want the lights to be baked so I can have nicer shadows and avoid any calculation on the player side. I managed to make 2 lightmaps be switched depending on player input. But when it comes to more than one. It can be a litte tricky. I know I can bake the scene in all possible arranges of light (DayLight + Interior + objects, Moonlight + No Interior + objects, and so on), but this would be a waste of resources, and in large scene impracticable, where there's many interior lights and objects, the amount of lightmaps needed grows exponentially. **What's the proper way to deal with multiple baked lightsources?** **Is there a way I can create a lightmap on the fly by merging 3 or 4 other lightmaps?** In this case I would only bake each different light source, then depending on the player selection, merge a new lightmap with all the sources in one.

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